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Perceived Authenticity Scale
Assessment Type: Scale
STEAM education is a method for driving student engagement in STEM topics through personal expression, creativity and aesthetics. EarSketch, a collaborative and authentic learning tool which introduces students to programming through music remixing, has previously been shown to enhance student engagement and intent to persist in computing. The goal of EarSketch is to broaden participation in computing through a thickly authentic learning environment that has personal and real world relevance in both computational and music domains. This mixed methods study extends previous work by 1) using a newly- developed instrument to assess creativity and 2) testing a theory of change model that provides an explanatory framework for increasing student engagement in STEAM. The results suggest that students who used EarSketch express statistically significant gains in computing attitudes and creativity. Furthermore, a series of multiple regression analyses found that a creative learning environment, fueled by a meaningful and personally relevant EarSketch curriculum, drives improvements in students' attitudes and intent to persist in computing. This work makes a significant contribution to computer science education by establishing the effectiveness of an authentic STEAM curriculum and advancing our knowledge of the underlying mechanisms driving students' motivations to persist in STEM disciplines.
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Read ReviewsPerceived Feedback Assessment Scale (PFAS)
Assessment Type: Inventory/Questionnaire
The Perceived Feedback Effectiveness Scale (Ledford & Ashby-King, 2025) was developed to assess student attitudes toward the effectiveness of instructor feedback. This instrument was designed for a study of public speaking outcomes in a sample of students from an undergraduate introductory communication course at a 4-year university.
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Read ReviewsPersonal Creativity Scale
Assessment Type: Scale
This scale build on the work from previous researchers who have measured creativity by using Creativity Support Tools (CSTs) that were developed from interviews and focus groups. One instrument, The Creativity Support Index (CSI), measures creativity in terms of feelings of exploration, expressiveness, and immersion. Our current work builds on this scale by modifying the items to fit within a STEAM, specifically computing and music, context.
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Read ReviewsPre-College Annual Self-Efficacy Survey
Assessment Type: Likert scale
LAESE is designed to identify longitudinal changes in the self-efficacy of undergraduate students studying engineering. (see AWE Self-Efficacy Literature Overview and Information on Self-Efficacy). LAESE can be used with any students studying engineering. A High School instrument, based on LAESE, was developed and tested by the Female Recruits Explore Engineering (FREE) Project.
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(4.0)
Pre-College Middle School Survey for Engineering
Assessment Type: Likert scale
Using the pre-college suite of surveys you can determine whether specific activities met your objectives and use this information to improve activities and make evaluation decisions. Specifically, the instruments assess the following topics: Course-taking plans for high school, whether participant intends to study science, engineering, or computer, what participant knows about what engineers, scientists, or computer scientists do, what factors (if any) about being an engineer, scientist, or computer scientist appeal to participant, events or persons that influenced participants' study plans, participant skill and confidence level in areas that are important for successfully completing a science, engineering, or computer degree, where participants plan to study science, engineering, or computer science/engineering, her/his satisfaction with the quality of the activity in which she/he has participated.
Average Review:
(4.0)
