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Middle School Technology and Engineering Post-Event Survey

Assessment Type: Survey

This is a post-event survey to be used following a technology and/or engineering outreach activity with middle school females, to assess middle school girls' identification with and interest in engineering and technology. It was developed by the Society of Women Engineers, a professional society which advocates for the inclusion of females in engineering and technology.

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Modified Intrinsic Motivation Inventory (IMI)

Assessment Type: survey

measure the subjective experience of intrinsic motivation related to the learning environments of the study. The scales used in the questionnaire comprise interest-enjoyment, tension-pressure, perceived choice, perceived competence, and perceived value.

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PDQ Survey

Assessment Type: Likert scale

The Undergraduate PDQ instruments are designed for undergraduate activities where time limitations or activity importance make rigorous assessment (e.g. using pre and post measures) impractical. PDQ stands for "pretty darn quick," so named because you can use them for activities that you want to assess but don't have the desire or time to do so more intensively. Both versions of the undergraduate PDQ instruments gather data on the extent to which respondents participated in the activity, their goals, and feedback from the leaders or participants on their impressions of the activity, their satisfaction with the activity, and their suggestions for how it could be improved.

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Peer Assessment Fairness Instrument (PAFI)

Assessment Type: Inventory/Questionnaire

The purpose of this instrument is to measure students’ perceptions of fairness in peer assessment contexts. Groupwork is a crucial aspect of work contexts and a key twenty first century skill. Assessment of groupwork provides a persistent challenge for educators in university contexts with students reporting experiences of unfairness from their peers during groupwork. This study developed a novel Peer Assessment Fairness Instrument to explore factors driving students’ perceptions of fairness during groupwork processes. The results showed that students perceived fairness of groupwork in relation to (1) the grading outcomes they received (i.e. grade congruence), (2) the procedures based on which groups contributed to groupwork (i.e. performative group dynamics), and (3) the relationships based on which group members interacted (i.e. interpersonal treatment). The findings provide student-driven directions to promoting fairer peer assessments within groupwork contexts.

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Perceived Authenticity Scale

Assessment Type: Scale

STEAM education is a method for driving student engagement in STEM topics through personal expression, creativity and aesthetics. EarSketch, a collaborative and authentic learning tool which introduces students to programming through music remixing, has previously been shown to enhance student engagement and intent to persist in computing. The goal of EarSketch is to broaden participation in computing through a thickly authentic learning environment that has personal and real world relevance in both computational and music domains. This mixed methods study extends previous work by 1) using a newly- developed instrument to assess creativity and 2) testing a theory of change model that provides an explanatory framework for increasing student engagement in STEAM. The results suggest that students who used EarSketch express statistically significant gains in computing attitudes and creativity. Furthermore, a series of multiple regression analyses found that a creative learning environment, fueled by a meaningful and personally relevant EarSketch curriculum, drives improvements in students' attitudes and intent to persist in computing. This work makes a significant contribution to computer science education by establishing the effectiveness of an authentic STEAM curriculum and advancing our knowledge of the underlying mechanisms driving students' motivations to persist in STEM disciplines.

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Displaying tools 16 - 20 of 37 in total